Rank 四 · Advanced

Spike to Lighthouse

Land a spike, pull straight up, settle into a lighthouse.

Difficulty Rung 6 of 6 on the Advanced ladder

The first great transition: spike lands, the world goes still, and one vertical pull turns the landing into a lighthouse balance. No second toss allowed.

How it's done

  1. 一

    Land a clean spike.

  2. 二

    Freeze for a beat — the balance must be dead still.

  3. 三

    Pull the ken straight up; the ball pops into a horizontal balance on the tip.

  4. 四

    Settle into the lighthouse.