Spike to Lighthouse
Land a spike, pull straight up, settle into a lighthouse.
Difficulty Rung 6 of 6 on the Advanced ladder
The first great transition: spike lands, the world goes still, and one vertical pull turns the landing into a lighthouse balance. No second toss allowed.
How it's done
- 一
Land a clean spike.
- 二
Freeze for a beat — the balance must be dead still.
- 三
Pull the ken straight up; the ball pops into a horizontal balance on the tip.
- 四
Settle into the lighthouse.